On 16 June 2011 08:18,  <[email protected]> wrote:

> left-bound-info and right-bound-info are calculated at the beginning of
> Line_spanner::print, so this setting of Beam properties, albeit late in
> the game, would be in keeping with the stage at which these properties
> are calculated in the Line_spanner.

They're calculated via callbacks, not directly in the C++ code.

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