On 16 June 2011 08:18, <[email protected]> wrote: > left-bound-info and right-bound-info are calculated at the beginning of > Line_spanner::print, so this setting of Beam properties, albeit late in > the game, would be in keeping with the stage at which these properties > are calculated in the Line_spanner.
They're calculated via callbacks, not directly in the C++ code. _______________________________________________ lilypond-devel mailing list [email protected] https://lists.gnu.org/mailman/listinfo/lilypond-devel
