On Jul 18, 2011, at 11:43 AM, Bertrand Bordage wrote: > I was referring to issues 1606,
This should be fixed in the beam-collision-engraver such that it avoids ties. A simple implementation would avoid the rectangular bounding box around tie, whereas a more robust implementation would use the tie's bezier coordineates, though this would likely be difficult. > 590, This can be fixed by using the defaults in tie-details in a dynamic way that responds to line width. > 582, This can be fixed in the tie engraver and/or slur engraver by having a sort of snap-to property for control points that makes it such that if the control points for a slur or tie are within epsilon of each other, snap the points to start at the same place. > 570, This can be fixed in Side_position_interface::general_side_position > 480, This is a good candidate for the Tie_collision_engraver > 409, This is no longer a bug with z-layer and clever white-out-ing. > 397. This is a good candidate for the Tie_collision_engraver > These could be fixed with a Tie_collision_engraver. > I would like to try to implement this engraver if you are disposed to help me. Of course! Cheers, MS _______________________________________________ lilypond-devel mailing list [email protected] https://lists.gnu.org/mailman/listinfo/lilypond-devel
