Hi Werner, I've been looking into performance, and one big source of slowness is calculating skylines. I found that we calculate exact skylines based on glyph shapes for some symbols.
For example, for the F clef, we compute an outline of 23 and 20 segments, based on sampling the exact bezier curves in the glyph. This is silly (because the F clef is obscured by the staff symbol), but even if it weren't, it seems extremely expensive overkill. Can you recommend a mechanism by which we can get a linear approximation of the curve directly out of freetype? -- Han-Wen Nienhuys - [email protected] - http://www.xs4all.nl/~hanwen
