Hi Urs, This turned out to be a bit tricky, because stems and beams are strictly coupled together in a way that the outer beams will always start/end at the end of stems. And vice versa: Changes to beam positioning will always bring along stem length changes. Beam positioning with all the quanting issues (sit/straddle/hang...) doesn't make it easier, either.
Therefore, the only solution I could come up with is to use parallel contexts: one for the "ordinary" stems and another for the somewhat squeezed-in-between knee-gap beam. But, after all, you get away without having to define your own stencil :) (1) ignore note collisions (2) set auto-knee-gap to 0 (3) empty all the Stem details (4) use crotchets for the "regular" stems, but scaled to semiquavers for the right timing/spacing (5) initiate a new new Voice for the parallel knee-gap-music to prevent stems from being mixed up. %%%% { \override NoteColumn.ignore-collision = ##t \once\override Staff.Beam.auto-knee-gap = #0 \once\override Staff.Stem.details = #'() << { gis'4*1/4 e'' } \new Voice { gis'16[ e''] } >> \revert NoteColumn.ignore-collision } %%%% <http://lilypond.1069038.n5.nabble.com/file/t3887/beam-attachment.png> Final adjustments to the beam could be made by using extra-offset. HTH, Torsten -- Sent from: http://lilypond.1069038.n5.nabble.com/User-f3.html _______________________________________________ lilypond-user mailing list lilypond-user@gnu.org https://lists.gnu.org/mailman/listinfo/lilypond-user