I have to second Elaine's comment.
Due to a very heavy workload right now I didn't have the opportunity to have a look at your example earlier,  but now I *really* like what I see.

I think that you a) probably should go forward implementing a standalone solution of your approach, but that b) this should also be integrated into Frescobaldi, because this would probably kick it off and make it even more widely known. Plus, Frescobaldi should make it easier to write the code back into the LilyPond file. There are 2-3 people who would be more than willing to help you with the integration of the functionality in Frescobaldi.

Best
Urs

Am 13.12.19 um 23:49 schrieb Flaming Hakama by Elaine:

    ---------- Forwarded message ----------
    From: Paolo Pr <[email protected] <mailto:[email protected]>>
    To: lilypond-user <[email protected]
    <mailto:[email protected]>>
    Cc:
    Bcc:
    Date: Thu, 12 Dec 2019 17:52:58 +0100
    Subject: A Javascript test code for modifying ties and slurs with
    mouse
    I just created a javascript script to change the slurs of the .svg
    file produced by Lilypond using the mouse, as I had announced. The
    coordinates of the control points of the associated Bezier curve
    can be reported in the corresponding .ly file and this completely
    avoids the time consuming trial and error process we were talking
    about. The script is 100% Javascript native, without any
    additional library and I tried it on the Firefox and Chromium
    browsers. Let's see how it works.

    1) Create a score using the template that shows the control
    points, implemented by Aaron (please, re-indent it); I added a
    small change to set some attributes on the generated svg tags:

    http://lilybin.com/29lnbd/4

    2) Generate with Lilypond the .svg file and add to it the
    Javascript script implemented by me. To test everything, let's use
    JsFiddle:

    https://jsfiddle.net/61pb9Le4/

    My script is in the lower left pane; in the upper left pane I
    pasted the .svg file generated by Lilypond. Note that, to make the
    script work, if you create a new JsFiddle, you need to select 
    "LOAD TYPE" option =  "No wrap - bottom of <body>".

    3) Modify the slurs by moving the control points with the mouse

    4) The coordinates of the modified slur can be displayed by
    right-clicking on one of the slur's control points. A string will
    appear in the form:

     "shape # '((x1. y1) (x2. y2) (x1. y1) (x3. y3) (x4. y4))
    PhrasingSlur"

    or

     "shape # '((x1. y1) (x2. y2) (x1. y1) (x3. y3) (x4. y4)) Slur"

    or

    "shape # '((x1. y1) (x2. y2) (x1. y1) (x3. y3) (x4. y4)) Tie"

    This string must be copied to the .ly file, near the slur to be
    modified.

    .....................

    I wrote all this really in a hurry, and the code needs to be
    improved at various points. But the first tests seem to work. Now
    I'm trying to figure out what is the best (and portable) way to
    automatically include the Javascript script in the .svg file
    generated by Lilypond ...

    HTH
    P

This is fantastic!

I often leave mediocre slurs and ties as is, just because wrangling them in code is a pain.  This will make it much more likely that I'll have the bandwidth to improve them.

This may help folks who want to try this out, here is how I understand the intended approach and how I was able to reproduce it locally.


1) Prepare the score for control point tweaking

Include in your lilypond files this new definition

showControlPoints = #(grob-transformer 'stencil (lambda (grob orig)
...

As well as this layout context

\layout {
\context {
\Voice
\override PhrasingSlur.stencil = #showControlPoints
\override PhrasingSlur.output-attributes = #'((class . "lilySlur")(slurtype . "PhrasingSlur"))
\override Slur.stencil = #showControlPoints
\override Slur.output-attributes = #'((class . "lilySlur")(slurtype . "Slur"))
\override Tie.stencil = #showControlPoints
\override Tie.output-attributes = #'((class . "lilySlur")(slurtype . "Tie"))
}
}

2) Create the SVG version.

run lilypond with the option -dbackend=svg


3) Create an HTML page that allows editing

Save the JavaScript code in a file, such as show-control-points.js.

Create an HTML document like this:

<html>
<head><title>Editing Lilypond curves</title>
</head>
<body>
<svg...>...</svg>
<script src="show-control-points.js"></script>
</body>
</html>


I tried to figure out how to include the SVG file by reference, but either using <img src=""> or <object src="">.  But that did not work, since it would produce objects that do not have width or height attributes accessible via JavaScript.  Seems like the SVG has to be inline in the HTML document for this approach to work.

In terms of workflow, I would probably create this HTML document subsequent to creating the SVG using a script:

#!/usr/local/bin/bash
# Usage: create-html-for-svg.sh svgFileName htmlFileName
SVG=$1
HTML=$1
echo "<html>" > $HTML
echo "<head><title>Editing Lilypond curves</title>" >> $HTML
echo "</head>" >> $HTML
echo "<body>" >> $HTML
echo "" >> $HTML
cat $SVG >> $HTML
echo "" >> $HTML
echo "<script src="edit-control-points.js"></script>" >> $HTML
echo "</body>" >> $HTML
echo "</html>" >> $HTML
echo "" >> $HTML

Then invoke it like:
$ create-html-for-svg.sh example.svg edit-curves.html


4) Open HTML page in a browser and edit curves

move the points around, right click to get the \shape definition,


5) Update lilypond source

For each curve you modify, apply that shape modification in your lilyond source.

To generate the final document, remove the \layout section that we added in step 1.



Thanks,

Elaine Alt
415 . 341 .4954     "/Confusion is highly underrated/"
[email protected] <mailto:[email protected]>
Producer ~ Composer ~ Instrumentalist ~ Educator
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