I think bendAfter has a lot of issues with spacing and collisions. You can
easily customise a glissando though to take advantage of its more robust
functionality.

Here's a basic attempt. Currently it has a fixed path shape but someone
better in Scheme can help to make this more flexible.

#(define (path-gliss grob)
        (if (ly:stencil? (ly:line-spanner::print grob))
    (let* ((stencil (ly:line-spanner::print grob))
            (X-ext (ly:stencil-extent stencil X))
            (Y-ext (ly:stencil-extent stencil Y))
            (width (interval-length X-ext))
            (len (interval-length Y-ext)))

       (ly:stencil-translate
         (grob-interpret-markup grob
           (markup
             (#:path 0.2
               (list (list 'moveto 0 0)
               (list 'curveto 0 0 7 0 width len)))))
         (cons (interval-start X-ext) (interval-start Y-ext))))
      #f))


\relative c' {
       \override Score.SpacingSpanner.shortest-duration-space = #8
        \once\override Glissando #'bound-details = #'((right (0 . 0)
(end-on-accidental . #f) (padding . 2)) (left (0 . 0) (padding . 1.5)))
        \once\override Glissando #'stencil = #path-gliss
         c2\glissando e f\glissando g'
}

On Wed, Dec 1, 2021 at 8:13 PM Paul Scott <waterho...@ultrasw.com> wrote:

> Oops: 2.23.5
> On 12/1/21 11:07 AM, Paul Scott wrote:
>
> In Notation 1.3.2 Falls and Doits there is:
>
>   \override Score.SpacingSpanner.shortest-duration-space = #4.0
>
> Is there a way to make the width of \bendAfter less?
>
> TIA,
>
> Paul
>
>
>

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