I think bendAfter has a lot of issues with spacing and collisions. You can easily customise a glissando though to take advantage of its more robust functionality.
Here's a basic attempt. Currently it has a fixed path shape but someone better in Scheme can help to make this more flexible. #(define (path-gliss grob) (if (ly:stencil? (ly:line-spanner::print grob)) (let* ((stencil (ly:line-spanner::print grob)) (X-ext (ly:stencil-extent stencil X)) (Y-ext (ly:stencil-extent stencil Y)) (width (interval-length X-ext)) (len (interval-length Y-ext))) (ly:stencil-translate (grob-interpret-markup grob (markup (#:path 0.2 (list (list 'moveto 0 0) (list 'curveto 0 0 7 0 width len))))) (cons (interval-start X-ext) (interval-start Y-ext)))) #f)) \relative c' { \override Score.SpacingSpanner.shortest-duration-space = #8 \once\override Glissando #'bound-details = #'((right (0 . 0) (end-on-accidental . #f) (padding . 2)) (left (0 . 0) (padding . 1.5))) \once\override Glissando #'stencil = #path-gliss c2\glissando e f\glissando g' } On Wed, Dec 1, 2021 at 8:13 PM Paul Scott <waterho...@ultrasw.com> wrote: > Oops: 2.23.5 > On 12/1/21 11:07 AM, Paul Scott wrote: > > In Notation 1.3.2 Falls and Doits there is: > > \override Score.SpacingSpanner.shortest-duration-space = #4.0 > > Is there a way to make the width of \bendAfter less? > > TIA, > > Paul > > >