Thank you! I tried wading through the internals reference this morning but it was intimidating to a non programmer.
I tried using \override but had no idea what arguments to pass to it . Your solution worked perfectly, and your guide to the internals reference will come in handy. Laurie Savage https://www.queensofthewest.com/ On Tue, 21 Mar 2023 at 14:48, Michael Werner <[email protected]> wrote: > Hi Laurie - > > On Mon, Mar 20, 2023 at 6:11 PM Laurie Savage <[email protected]> > wrote: > >> Good morning, >> >> I am preparing charts and want my Coda/Segno symbols and section labels >> to all be red. I can do this via the \markup \with-color #red in each case >> but is there a global default I can set in my JazzStyle.ily file? I have >> been reading the documentation but have obviously missed something. >> > > For this you want the Internals Reference. It's a bit indirect to get what > you want, but it goes something like this. Being first alphabetically we'll > start with the Coda symbol, but the process is the same for all of them. > > In the Internals Reference there's a section labelled All layout objects - > this is where we're going to start as the coda mark is indeed a > layout object. A look down the list of the CodaMark's properties > shows there's no color property directly associated. But at the bottom of > the listing there's a number of other items listed. These are the various > interfaces that can be used. Basically each interface is a group of common > properties that are shared among various objects. And instead of constantly > recreating these properties the interface is used instead - sorta kinda in > a way a bit similar to setting up an include file with common settings. > > Looking through the various interfaces we find that the grob-interface has > listed a color property. As this interface is listed as being associated > with the CodaMark layout object we should be able to make use of this > property. To put them together is simply the name of the layout object > followed by the property separated by a period. In this example we would > have CodaMark.color > > Another thing to consider is what scope this applies to. For that we > return to the CodaMark page, where we see that it is created by the > mark_engraver. Different engravers live in varying contexts, and if the > property doesn't get addressed in the correct context it simply gets > silently ignored. Going to the mark_engraver page and scrolling to the > bottom we see the list of contexts where it lives by default. One of these > is the Score context. This gives us the last piece we need. > > Putting all of that together we get the entry you would need to put into > your include file as (we'll go ahead and show 'em all here): > > \layout { > \context { > \Score > \override CodaMark.color = #red > \override SegnoMark.color = #red > \override SectionLabel.color = #red > } > } > > The Internals Reference can be a bit confusing at first, but once you get > the hang of it there's a ton of info in there. This should at least be > enough to get you started. I hope, anyway. If my explanation was muddled > somewhere just let me know - the whole using words thing to explain stuff > is a skill I'm not all that great at - and I'll try to unmuddle things as > best I can. > > Michael >
