I know I'm dreaming here but here : What about a live game engine that could render live "paper" music about one measure in advance at a time ?
e.g.: live coding with SuperCollider : https://youtu.be/bZ2Qh5_ff0A?t=4854 e.g. this SC code : ( Pdef( \fluteI, Pbind( \type, \LilyPondLiveEngraver, \destination, \fluteIiPad, \dur, Pwrand( [1, 1/2, 1/4, 1/8, 1/16], [10,8,6,4,3].normalizeSum, inf), // \midinote, Pseq([36,37,38],inf), \degree, Pxrand([0,1,2,3b,3s],inf), \amp, 0.75, \legato, Prand([1, 1/2,],inf) )).play(quant: -5) // ^ Schedule this to play in 5 bars from now; ) Could possibly generate those bars : { c'1\f e'1 ef'2-. d'2 c'1 }. We could compose live music with an orchestra and what not… Giving sensors to people in the crowd for them to modulate the orchestra (dynamics, color, harmonic density, etc). Annex : This live coding excerpt is taken from a 7/8 measure bar of "Oh No" harmonized and looped : https://youtu.be/Q4OuWtqmGLI?t=64 Le jeu. 27 juill. 2023, à 10 h 08, Karlin High <[email protected]> a écrit : > > On 7/27/2023 12:52 AM, Stjepan Horvat wrote: > > This is what i have made so far > > Looks very interesting. Is there any public website I can follow for > that project? > -- > Karlin High > Missouri, USA > -- Pierre-Luc Gauthier
