On 7/15/09 8:18 PM, "Peter Buhr" <[email protected]> wrote:

>    You can rotate objects and markups. I've done a little experiment here that
>    doesn't look very good yet but may put you on the right track. Search the
>    Notation Reference manual for rotation, formatting text, positioning
>    objects, and the like.
> 
>    \version "2.13.4"
> 
>    \relative c'' {
>      c-1 d^\markup { \center-align { \rotate #30 "-" \finger "1" }}
>    }
> 
> The problem with this approach is that it just seems to build a glyph and
> place
> it above the note without any knowledge of what the glyph represents. So when
> I
> put this markup into my score it does not follow any of the rules I have set
> for fingering.
> 
>         \override Staff.Fingering #'font-name = #"times"
>         \override Staff.Fingering #'font-size = #-4
>         \override Fingering #'staff-padding = #'()
> 
> Essentially, I want the fingering code to manage the glyph not me. But I have
> no way to give the fingering code a general glyph, just digits. You might
> think
> that "\finger" would identify the glyph but it doesn't seem to. Does this make
> sense?
> 

You can have the fingering produce any markup you want by doing

\once \override Staff.Fingering #'stencil = <your markup procedure goes
here>


HTH,

Carl



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