Hi there,

I'm rendering some dense notation, and there are lots of collisions between
beams, stems, dynamics, tuplet numbers, and tuplet brackets. I'd like to be
sure I'm aware of best practices with two questions:

1) What are the global actions I should take to keep this from happening
upon render (I think there's something called "padding" for most of the
grobs, according to the online documentation? Perhaps the order the things
are engraved?)?

2) Failing #1, what are the best ways to solve these problems by locally
moving these things around via position overrides after I see my mangled
output?

newbieliciously,
Jeff

-- 
《〠》】〶【〖〠〗〶〛〷〚
Jeff Treviño
PhD Candidate in Music Composition
@ the University of California, San Diego
〖〠〗〶〛〷〚《〠》】〶
Skype: jeffreytrevino
E-mail: [email protected]
〚《〠》】〶【〖〠〗〶〛〷
9310H Redwood Dr.
La Jolla, CA 92037
USA
〖〠〗〶〛〷〚《〠》】〶【
<http://www.jeffreytrevino.com/>
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