> \override Beam.Y-extent = #'(0 . 10)
> \override Beam.vertical-skylines =
> #ly:grob::simple-vertical-skylines-from-extents
Nice! And completely undocumented, of course...
What I want is something similar: Instead of having a rectangular
skyline, I want some `padding' (bad word here, I know): If a beam
looks like this
/|
/||
/||x
||x
|x
x
I want to have the top skyline like this:
/
/
/ /|
/||
/||x
||x
|x
x
Maybe
\override Beam.skyline-offsets = #'(0 . 10)
\override Beam.vertical-skylines =
#ly:grob::shift-vertical-skylines-by-offset
Especially for beams with a large slope this might be a better
approach and usable for many other grobs also, I believe.
Werner
PS: Even after looking at lilypond output compiled with
-ddebug-skylines='#t'
I don't understand what
\override Beam.skyline-horizontal-padding = #50
actually does. Can you please explain?
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