Janek Warchoł <[email protected]> writes:

> 2013/5/7 David Kastrup <[email protected]>:
>> Janek Warchoł <[email protected]> writes:
>>
>>> 2013/5/7 David Nalesnik <[email protected]>:
>>>> BTW, will the enhancement be able to handle multi-byte characters?
>>>
>>> That's not done yet, but i will try until it will handle them.
>>
>> It would likely make more sense to invest the time into Guile 2
>> migration as Guile 2 has Unicode characters in its strings.  Which means
>> that the problems will be elsewhere entirely and any handling of them
>> with the Guile 1 code will be a complete waste of effort.
>
> I intended to tackle this issue on C++ level, so i suppose that Guile
> is irrelevant?  Or am i missing something? (it's been a while since i
> wrote the part that i have)

A string is an array of characters in GUILE and I don't think it makes
sense treating it separate from GUILE strings in C++.  That's just
duplicated work and an additional source of problems.

-- 
David Kastrup


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