Hi Bart,
Try :
\version "2.18.2"
global = { \clef "G_8" \time 4/4 }
\new Staff <<
\global
\context Voice = "high" {
\voiceOne
c'2 b4 c'
}
\context Voice = "middle" {
\voiceThree
\override NoteColumn.force-hshift = #0
\override Beam.positions = #'(-.8 . 1.5)
\once\stemDown c'8 g e g
\override Beam.positions = #'(-1.5 . .5)
\once\stemDown b[ g]
\override Beam.positions = #'(-1 . .5)
\once\stemDown c' g
\revert Beam.position
}
\context Voice = "low" {
\voiceTwo
e4 e d e
}
>>
HTH,
Pierre
2015-01-26 12:55 GMT+01:00 bart deruyter <[email protected]>:
> Hi all,
>
> I'm typesetting something from Heinrich Albert and one exercise has three
> voices. To avoid collisions, they switch the direction of the stems within
> one voice and I haven't found how to achieve it.
>
> If someone knows where to find this in the documentation or in a snippet...
>
> The image shows what I want to achieve.
>
> thanks,
>
> Bart
>
> http://www.bartart3d.be/
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