On Thu, Sep 16, 2010 at 01:25:26PM +0800, Jammy Zhou wrote:
> I have found the point in cogl gles2 driver for this GL_INVALID_OPERATION
> error. Because our shader program and cogl shader program are used
> sequentially, we must make sure in _cogl_wrap_prepare_for_draw function that
> the correct cogl shader program is used to avoid invalid operation. I have
> prepared a clutter patch as attached.
> 
> Hi Alexandros,
> Could you please add this patch to the clutter branch in your ppa?
> 
> Regards,
> Jammy
> 
> 

Hi Jammy!

Sure, I will include this patch. Is this patch upstreamable or is it
very specific to our situation?

Thanks,
Alexandros

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