[EMAIL PROTECTED] wrote: > nice idea. > > the thing i'm doing at the moment is a strange drum machine. each sound > is an object, sitting in a loop. each object has certain values of > strength (how good it is at fighting for space in the loop), racism (how > close they will get to objects of a different type), dispersal (how close > it will get to objects of the same type) and friendliness (maximum number > of objects it will share a point in the loop with). > > works quite well, got some work to do on an interface and some > optimisation though.
cool! is there any sort of breeding involved? do particular combinations of the above parameters do better than others, and can that 'betterness' be expressed in some way? or are you setting the parameters by hand to get specific effects? .douglas -- ................................http://music.columbia.edu/~douglas .......douglas irving........http://music.columbia.edu/cmc/artbots ...........repetto........http://music.columbia.edu/cmc/dorkbotnyc .................................http://shoko.calarts.edu/musicdsp
