Hi Michael,
Are you running DMX04? If so check makeScriptedSprite and removeScriptedSprite. Otherwise puppetSprite does work, but once you puppet you need to assign the cast, set ink etc. Can't remember which attributes are required to be assigned in order to "see" the sprite. The problem with earlier versions is that by puppetting a sprite and then setting the scriptInstanceList to dynamically assign behaviours you mess up how behaviour instances are born and die for that channel for any other sprites in the score that occupy that channel. makeScriptedSprite fixes all that.
later,
Rob
On Tue, 14 Dec 2004 14:59:37 -0500, Mendelsohn, Michael <[EMAIL PROTECTED]> wrote:
Hi list...
Can you dynamically add a cast member to the stage? Puppetsprite, which I've never ever used, doesn't seem to be the solution. I've got a score with 32 channels, and I'd like to add a sprite, and remove it later, to the lastchannel + 1. Is this possible? I think the Flash equivalent <gasp> would be attachmovie to some/any level.
thanks, - Michael M.
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
