On Tuesday, December 21, 2004, at 02:58 PM, Slava Paperno wrote:

At 01:55 PM 12/21/04 +0000, Chirs wrote:
What kind of sprites are these? Flash? QT? Bitmaps?
Just trying to rule out DTS effects...

How about using "sprite(n).cursor = x" instead? As
far as I recall, this is the preferred syntax, and
"cursor x" can cause problems when called more than
a certain number of times.

Thanks, Chris--they're 32-bit bitmaps imported as png's, with transparency. The syntaxt change doesn't help, and I've pretty much ruled out everything else, including all exitFrame loops.... Still struggling. I think the fact that this is happening on G4s and not G5s may have to do with processor speed...

Hmm, no obvious thoughts spring to mind. Have you got a bare-bones .dir we can look at?


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