You might want to try the syntax that Chris suggested but in a different place. I always use the sprite(spriteNum).cursor syntax, but I put it in the beginSprite and endSprite handlers:

property spriteNum

on beginSprite me
  sprite(spriteNum).cursor = 280
  --anything else you want to do here
end

on endSprite me
  sprite(spriteNum).cursor = 0   --      -1 sometimes screws things up later
  -- anything else you want to do here
end

This way, there is no need to set and reset in every mouseEnter and mouseLeave.

Irv

At 9:58 AM -0500 12/21/04, Slava Paperno wrote:
At 01:55 PM 12/21/04 +0000, Chirs wrote:
What kind of sprites are these? Flash? QT? Bitmaps?
Just trying to rule out DTS effects...

How about using "sprite(n).cursor = x" instead? As
far as I recall, this is the preferred syntax, and
"cursor x" can cause problems when called more than
a certain number of times.

Thanks, Chris--they're 32-bit bitmaps imported as png's, with transparency. The syntaxt change doesn't help, and I've pretty much ruled out everything else, including all exitFrame loops.... Still struggling. I think the fact that this is happening on G4s and not G5s may have to do with processor speed...


S.
On Monday, December 20, 2004, at 08:51 PM, Slava Paperno wrote:

I'm seeing weird mouse pointer/cursor behavior that I can't shake. On a G4 and Powerbook running 10.3.x and 10.2.x, in Shockwave (IE 5.2 and Safari 1.2.x) when the mouse pointer enters a sprite with a mouseEnter handler that changes the cursor shape to "cursor 280", the cursor keeps alternating between the default arrow and the 280 (pointing finger).

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