Friends,

I've been tackiling with peer-to-peer connections with MUS, and want to ask
you a question: what is the optimal rate of sendNetMessage updates? That is,
what is the best way of sending updated decriptions of objects to all other
user? I've noticed that in peer-to-peer mode it's quite efficient to place
the sendNetMessag call in the exitFrame handler, but I'm not sure if this is
the best place for it. MUS 3 documentation doesn't say much about these
optimizations.

I've included the sample movies so you'll see what I mean. When you download
it, first make sure you don't have Shockwave Multiuser Server running,
launch Host.dir movie, then launch the other two. After that click "connect"
on both and after a successful connection click "ball". You'll see a simple
bitmap. Pushing the "L" or "R" buttons would move the ball right or left
wards. In the extiFrame handler of "ball" behavior I've got a message to
broadcast to the other movie. It's best to view all three movies in
projector mode.

http://www.peb965.cv.ua/list_questions/simplemus.htm
http://www.peb965.cv.ua/list_questions/zip/simplemus.zip

Merry Christmas
Petro


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