I usually go with cuepoints in a Quicktime, but don't rely on the cuepoint Lingo... I just grab the cuepointTimelist() when the movie has loaded (that might not be the right function... or is it a property?, but it's something like that--forgive me because I've been in Flash hell for months) and go from there. That way, the editors can play with their precious in/out points, and it doesn't affect me. ;)

You could export your movie to QT and add cues, then grab the QT cuepoint times and make that data retrievable for your project (xml, cast member, text export from QT itself, whatever)... should give you a fairly accurate list of cue points for the mpeg. If the cues are off, you can then manually adjust the times, because you're not relying on the actual cue points, just tweaking the QT's output.

There's an article on doug or Apple about adding cues to a QT, if you decide to go that way.

hth,
Kurt

Right. And another way is to use MPEG Advance Xtra from tabuleiro.com that has very friendly routines for markers, either set up interactively in the movie or established via timecode points (per Colin). S.

At 10:30 PM 1/28/05 -0500, you wrote:
At 12:44 AM +0000 1/29/05, nik crosina wrote:
How can I set markers in a video with e.g. Premier so that they are still there when the file is saved as an mpg1 and played in Doirector.

I amsure it can be done, or am I wrong here aan my memory miserably fails me ?...

Not sure if it's possible with MPEG1. I do know that there are better ways than using markers to solve the same problem. Having alinear list of timecodes, and using findposnear() is a very fast way to synchronize video to other things.


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