However, there are behaviors in the Library palette that are sprite transitions. You
can apply these to only one sprite if you wish.
I hope those behaviours works between two frames, but I 'm in same frame and when mouse over, those transitions occurs.
Not sure I understand, but you can use the sprite's blend property to fade it out (or back in). Like in this behavior:
--------------------------- property pFading property pMysprite
on beginSprite me pMysprite = sprite(me.spriteNum) pMysprite.blend = 100 pFading = 0 end
on mouseEnter me pFading = 1 end
on mouseLeave me pFading = 0 end
on exitFrame me
if pFading then
if pMysprite.blend > 0 then
pMysprite.blend = pMysprite.blend - 5 --(or whatever step you want to assign. This is just a quick, hardcoded example)
else
pMysprite.blend = 0
end if
else
if pMysprite.blend <100 then
pMysprite.blend = pMysprite.blend + 5 --(or whatever step you want to assign. This is just a quick, hardcoded example)
else
pMysprite.blend = 100
end if
end if
end
---------------------------
hth, Kurt
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