OK. I just saw your other post on dir-games and the reply Bruce. So calling
return from the server triggers an 'onResult' event on the client? Then, I
think what you are looking for is:

--...
  setCallback(nc, "onResult", #serverret, me)
--...

on serverret (me, flashObject_nc, a)
  put a
end

SetCallBack() basically is adding a Lingo 'listener' to your nc "onResult"
event.

-rob

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