I am creating a 3d scene where a user can select a model and move it around in a room, is there a quick function to see if the new location for the model has anything in its way before moving it??
Hi. It�s not that simple nor that hard. You can use Havok (not included with MX2004 but you can take it from 8.5 or MX), which is a physics engine or you can check with modelsUnderRay if there is something close enough to the direction your model is moving to. And if the scene is simple, maybe a distanceTo() will suffice.
HTH, -- Agust�n Mar�a Rodr�guez | Interactive Director Methanoia Studio | http://www.methanoia.com --------------------------------------------------- www.onwine.com.ar > samples & code [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [email protected] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
