At 01:41 PM 6/25/97 GMT, Fabricio Guedes Bissoli wrote:
       Hello, Tab.

       I discover what my sprite never make invisible! I wrote only...

 on startMovie
         puppetSprite 3, TRUE
       set the visible of sprite 3 to FALSE
 end startMovie

                       ... and this sprite is still visible! How this is
possible? I am working with a pallete of 64k colors. Can this problem exist
because any problem whit my hardware?

No, you need to do an updateStage, but also as someone pointed out, once invisible the rollover function won't react (or shouldn't react) to it, so altogether you need something like this:

on startMovie
 set the visible of sprite 3 to FALSE
 updateStage
end


on idle if inside(point(the mouseH, the mouseV), the rect of sprite 3) then set the visible of sprite 3 to TRUE else set the visible of sprite 3 to FALSE end if end

I may have screwed up the syntax of the 'inside' function but I think that's 
what it is.

- Tab
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