my question> Is there a specific list for shockwave engine question?
[EMAIL PROTECTED] >>>
Not that I'm immediately aware of, but hopefully others will chime in if
they have suggestions. The truth is that Director, projectors and
Shockwave all share the exact same "engine" so there isn't really a
"Shockwave engine", just the player used in and by our product (yes,
there are differences in Shockwave but it's the same core player).
What questions do you have? Post them up and if they're more appropriate
for other forums we'll advise along the way. :)
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thank you Tom for you reply,
I see that it is the player that is the problem and not the engine. I
definitely noticed a difference between the player used in the development
environment and the player in a browser: if I remember one of them was key
events and text manipulation that appear to behave differently.
Though I have a question about the shockwave engine/player in its
relationship to the browser.
The mouse events in the browser are dispatched by top windows of the
browser to the plugin player. So if you have an activity driven by the
mouse in shockwave, it will continue playing (using CPU cycles) even if
there is a top window over shockwave. The only thing I could do was to
deactivate the action when the mouse events when outside the window that is
when mousemember is null.
theCursor = the mouseMember
if (NOT voidP(theCursor)) then
doActivity
But the problem remains when the mouse is in the area of the shockwave
piece but inside a different window.
Is this a known problem?
thank you
Laurie
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