I'm trying to make my own version of a marble game. It will consist of a
simple labyrinth with holes in it and a marble. The object of the game is
to safely guide the marble from start to finish without falling into the
holes. This is accomplished by rotating the board in the X and Y axes.

I have managed to allow the user to interact with a 3D object (such as
rotate it based on mouse movements) and I have managed to add objects into
the havoc physics simulator and watch these bounce and fall and collide
with eachother.

My problem arrises when I try to combine these two things. As soon as I
allow the user to interact with a 3D model, it seems to remove the model
from the physics simulation. It makes sence that this should happen but I
have no idea how to make the two work side by side and I have failed in
finding any help on the web.


Thank's in advance,
erik

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