Only way I can think of is to image everything to a bitmap or to the
stage. But that's probably a lot more involved than you want (as you
indicated maintaining interactivity - you have to approach the
"interactive" part entirely differently than you would when using
sprites and behaviors), especially if you're trying to retrofit a
solution. Of course, you could make all of your content in Flash, and
scale the Flash sprite, but I'm sure you've thought of that.
Maybe an LDM could work, but I've found LDMs to be less than perfect in
many cases.
-Kurt
This will only work for individual QuickTime, vector shape, or Flash
movie
sprites only.
It does not address the issue of scalling all the content on stage.
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