Only way I can think of is to image everything to a bitmap or to the stage. But that's probably a lot more involved than you want (as you indicated maintaining interactivity - you have to approach the "interactive" part entirely differently than you would when using sprites and behaviors), especially if you're trying to retrofit a solution. Of course, you could make all of your content in Flash, and scale the Flash sprite, but I'm sure you've thought of that.

Maybe an LDM could work, but I've found LDMs to be less than perfect in many cases.

-Kurt

This will only work for individual QuickTime, vector shape, or Flash movie
sprites only.

It does not address the issue of scalling all the content on stage.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[email protected]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]

Reply via email to