I find that developing on the target platform (with a target box) is the ideal development solution.

Not just the OS, but with as close of a base OS disk as you can find, with the exact QT version, drivers, etc. etc. etc. etc. etc. as possible.

From my kiosk article from MXDJ now on DOUG:
http://www.director-online.com/buildArticle.php?id=1138


Develop on Your Target Platform and Environment

The more restricted the target hardware/OS/supporting application environment is the more important this is. I know... I've got a snazzy laptop and I don't like the "other" platform either. But it only takes a couple of seconds to test a feature or make a screen shot to illustrate a problem on the target platform. And if I can't control that camera with my preferred system or I can't interface with the database because we don't have a network, the development process will take much longer.

Visual designers should also inspect their artwork on the target hardware displays. Graphics look a lot different in a dark cubicle on a perfectly tweaked 21" flat screen monitor than they may on an out-of-box touch screen monitor in a brightly lit room. LCD monitors may have problems displaying high-contrast images. Find out that the black, white and red interface looks like badly compressed jpeg graphics on the kiosk's LCD screen before the client has signed off on the design and all the hardware has been purchased.

Test on Your Target Platform

Independent of your development system, you should have a target platform with controlled and documented hardware, OS and supporting applications.

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So my answer isn't Mac or Windows. My answer is: If you are developing a kiosk, develop on the target box, not the target OS.

roymeo


At 10:04 AM 8/19/2005, you wrote:
Hi,

I do most of my development work on Macs. But for our kiosks, which run on WinXP, I have been creating in Director 8 on WinXP boxes.

I am upgrading to Director MX, which can develop cross platform, but once you decide which platform to install, the installer won't give you the other platform as your development platform. I have more software, like recent photoshop etc. for Mac. But the Director movies I create will be running on XP boxes. If the Mac version of MX creates bug free projectors for XP boxes that would be my preference.

Is there any reason not to develop in MX on Mac for the XP boxes? Will it be more seamless to run MX on an XP box instead?

Thanks for your advice in advance.

Paul Fretheim
Owner, Inyo Pro - Publishers of Interpretive Products on the National Parks
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Roy Crisman
Macromedia Director Programmer, Lingo Guru, Multimedia Producer
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