1) Why wouldn't you just remove the sprite from the frame where
nothing ought to happen ?
2) Why wouldn't you ( if not 1)) in the "destination" frame remove
the behaviour from the sprite ?
3) Following UI guidelance you ought to use the mouseUp event
(leaving the user the opportunity to change his mind until the last
possible event)
on mouseUp me
go to the frame + 1
end
4) If you want to go to a specific frame ( and just that one) place a
marker on that frame (give it a name, let's say "x")
and change your script to
on mouseUp me
go "x"
end
hth
Bart Pietercil
On 06 Oct 2005, at 20:23, Michael Nadel wrote:
I have a simple behavior on an arrow that the child needs to click
to go to the frame + 1.
It says:
on mouseDown me
repeat while the mouseDown
end repeat
go to the frame + 1
end
But if the child clicks the arrow let's say 10 times in a row, it
will continue going from frame to frame for ten frames. Is there a
way to stop after one frame, even if the child clicked 10 times?
Thanks!
Michael Nadel
MediArt.Corp
"Creativity is more powerful than knowledge" -- Albert Einstein
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