I have a text member with its editable property set to false when its
sprite is displayed on the stage. I want the member to become editable when
the user clicks the sprite:
on beginSprite me
sprite(me.SpriteNum).member.editable = false
end
on mouseDown me
sprite(me.SpriteNum).member.editable = true
end
What happens is that when I click the text sprite, the member does become
editable, and the focus is in the sprite, and I can type new text in. But
the blinking insertion point is not displayed, and I have to type blindly.
I tried this:
on mouseDown me
sprite(me.SpriteNum).member.editable = true
sprite(me.SpriteNum).member.selection = [1, 1]
end
but that made no difference: I can type into the box, but do not see the
insertion cursor. What am I doing wrong?
Thanks for any tips,
Slava
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