When ever I've had the flickering issue with a rollover, its always been
that the first castmember is slightly larger than the second (or swapped
castmember). One pixel can make the difference in any direction. Trim down
the first castmember (the one being initially rolled over) and your problem
will go away more than likely.

Best of luck,
John


>> Your members are different sizes. When it changes to the rollOver
>> member, the mouse is no longer over the sprite because, I am guessing,
>> the rollOver sprite is smaller.
>> 
>> -Jeremy Aker
>> 
>> Mario Arreseygor wrote:
>>>        Hi all:
>>> 
>>> 
>>> 
>>>        I have the same problem in different movies. I have a button that
>>> when de mouse is over (rollover) it member change. When I use "on
>>> mouseLeave" the member change again. The problem is that when the mouse
> is
>>> over the button limit (bottom) the members change quickly between one
> member
>>> and the other. I tried with different method but the results are the
> same.
>>> Can you help me?
>>> 
>>> 
>>> 
>>>        (Excuse me for my English) Thank you in advanced
>>> 
>>> 
>>> 
>>>        Mario Arreseygor


===================================================
John R. Sweeney Jr.        ([EMAIL PROTECTED])
Interactive Multimedia Developer/
Digital Media Specialist

OnDemand - Interactive, Inc.
847.651.4469 (cell)      847.310.5959 (office/fax)
=================================================== 

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[email protected]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]

Reply via email to