Am 17.01.2006 um 15:53 schrieb Mendelsohn, Michael:

Hi list...

I'm running into an issue with scriptInstanceList.  Sprite(1) has a
behavior with some params, and sprite(2) has a behavior with no params.

Putting sprite(1).scriptInstanceList gives the expected array.
Putting sprite(2).scriptInstanceList gives [].

search for the exact term "scriptInstanceList" in all your scripts.
watch if any of the matches reads:

a.)
property scriptInstanceList

or b.)
me.scriptInstanceList = []

or c.)
<someOtheVariableNameHoldingAReferenceTo_ME_>.scriptInstanceList = []


and happens to be on one of the behaviors you have on sprite 2.


that would be my first guess, but there may be a number of other reasons... I think it must definately be something "funky" you're doing, as no one else did encounter the problem earlier and 99.9% of the movies would have massive problems if the SIL of a sprite with a behavior would be [], I guess ;-)

and: be careful with referring to the SIL of empty sprites !
if your script accesses the SIL, the sprite must NOT be empty otherwise the channel will be "dead" throughout the whole movie, which may lead to the issue you're encountering.

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  |||
a¿ex



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