hi thomas,
the mails from this list come-in in a very strange order at my end..
any way, to respond to your question;
_global.pinch = script("pinch").new()
_global.pinch.destroy()
On Jan 17, 2006, at 8:45 PM, Thomas Higgins wrote:
And to fill out the story then, your pinch script's sole purpose is to
copy/paste between windows then? You don't have any timeout object
references that get left dangling or anything inside that script
object
despite calling what appears to be a destructor method (destroy())?
Note
that in the end it may not be your code at all and that's why I'm
hoping
to get a good understanding of things then let a test run on a spare
machine here, hopefully that can help sort out whether your code is at
fault or if we're dealing with a core authoring bug.
DAMN, there you hit the nale on the head!
in the pinch script i have a handler called update,
that i call from the idle event in the main moviescript:
on update me
src = _global.player.image
...
end
src here becomes a reference to the image-object of the MIAW's stage,
and this was the cause of the problem i think.
althoug i do dispose the pinch-object (which holds 'src' as a
property) on stopMovie, appearantly some reference to the MIAW's
stage-image still exists...
now i particularly 'void' src when i call the above
_global.pinch.destroy() handler.
that works great.
i hope i'm clear enough, otherwise please tell me,
i can send you sources with old and new situation if needed.
thaks alot!
gr
\arri
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