hi thomas,

the mails from this list come-in in a very strange order at my end..
any way, to respond to your question;


   _global.pinch = script("pinch").new()
   _global.pinch.destroy()

On Jan 17, 2006, at 8:45 PM, Thomas Higgins wrote:
And to fill out the story then, your pinch script's sole purpose is to
copy/paste between windows then? You don't have any timeout object
references that get left dangling or anything inside that script object despite calling what appears to be a destructor method (destroy())? Note that in the end it may not be your code at all and that's why I'm hoping
to get a good understanding of things then let a test run on a spare
machine here, hopefully that can help sort out whether your code is at
fault or if we're dealing with a core authoring bug.


DAMN, there you hit the nale on the head!

in the pinch script i have a handler called update,
that i call from the idle event in the main moviescript:

on update me
  src = _global.player.image
  ...
end

src here becomes a reference to the image-object of the MIAW's stage, and this was the cause of the problem i think.

althoug i do dispose the pinch-object (which holds 'src' as a property) on stopMovie, appearantly some reference to the MIAW's stage-image still exists...

now i particularly 'void' src when i call the above _global.pinch.destroy() handler.
that works great.

i hope i'm clear enough, otherwise please tell me,
i can send you sources with old and new situation if needed.


thaks alot!
gr
\arri












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