Smells like a bug to me. I made a bare bones movie to test it out - the following button behavior works if sprite(1) contains an editable field, but not if it contains an editable text member:

on mouseUp me
  _movie.keyboardFocusSprite = sprite(1)
  _movie.selStart = 3
  _movie.selEnd = 3
  put  _movie.selStart, _movie.selEnd
end

When sprite(1) contains a text member, the put statement always returns 0,0.

I guess you're stuck with a field, unless there's a property for text members other than "editable" that affects the caret.

I have a complex text input member that I put on the screen, put some
new text in it, scroll if necessary, and then allow the user to input
text. I now want to put the latest text at the top and then allow the
user to type from there. However, my attempts to place the cursor at
position n have been fruitless.

Even when I make a test movie with code like this:

_movie.keyboardFocusSprite = 1
   the selStart = 3
   the selEnd = 3

I get the cursor at the end of the text in the member rather than after char 3.

Any ideas what I'm doing wrong?

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