Hi Michael,
Sorry, no time to rewrite your math for you but you are recalculating
every single loop. It's best to get and set the necessary values first
and then run a shorter loop using those values.
The last time I did something like this (for extending the stage
downwards) I used a timeout rather than a repeat loop. here's a rough
idea version (MX 9 syntax.)
property changeheight, expandamount, animIncrement
on expandDrawer me, drawername
changeheight = the stage.rect[4] + expandAmount
end if
x = timeout("expander").new(5, #expand, me)
end
on expand me
if the stage.rect[4] >= changeheight then
timeout("expander").forget()
the rect of the stage = rect(the stage.rect[1],the stage.rect[2],the
stage.rect[3], changeheight)
else
the rect of the stage = rect(the stage.rect[1],the
stage.rect[2],the stage.rect[3], the stage.rect[4] + animIncrement)
end if
end
hth
Julian
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