When you click one of the buttons, and
while in the stillDown, the film loops go crazy. The score accelerates
during the stillDown loop and it causes my slowly creeping bugs to look like
they're swarming.
From this description, I'm guessing you're using a repeat loop with
an updateStage call inside it? If so, it might be simpler or more
appropriate to find a work-around for the repeat loop. Can you post
some of the code invoked with a mouseDown on your button?
Cheers,
-Sean.
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