I'll bet that the problem is in the single line that you showed us:

channel(6).makeScriptedSprite(member("video.mpg")),point(499, 257))

The syntax for makeScriptedSprite is:

spriteChannelObjRef.makeScriptedSprite(memberObjRef, loc)

So, try replacing your line with:

sprite(6).makeScriptedSprite(member("video.mpg")),point(499, 257))

The word "channel" refers to a sound channel, so I'm guessing that your code is trying to go into sound channel 6 and trying to make it a scripted sprite - which fails miserably.

If that does't do it, show us the 5 lines of code in the handler in the parent script.

Irv


At 8:37 AM -0500 2/24/06, Mendelsohn, Michael wrote:
Hi Kraig and Irv...

I'm laughing at your responses!  I guess I wasn't clear.  ;-)

Irv...you pretty much answered my question.  I have this utility
behavior (see below) that I use in many of my projects.  This project's
score is only three frames long.  On frame two, I swapped my utility
script to the more efficient:

on enterFrame
  _movie.go(_movie.frame)
end

Next, a movie clip in a flash sprite has
this.onRelease = function(){
        getURL("lingo:parentScript.lingoMethod()");
}

So, the messaging event ("bubble") gets to the parent method, starts
doing it, and it never gets through all five lines of that method before
the debugger flips over to the frame script.  I have no idea why.  I
wrote a workaround for it, so I've essentially solved the issue, or
rather, I've just masked the symptom.  It works now, but I haven't
figured out why not all the lines of code are executed before the event
bubbles up to sprite(-5).  For what it's worth, it seems more often than
not that the flow of code leaves the parent method at the following line
(but not necessarily always):

channel(6).makeScriptedSprite(member("video.mpg")),point(499, 257))


Thanks for the responses,
- Michael M.




-- do something simple

property pHandler
property pDoWhat

on beginSprite(me)
  if pHandler = "beginSprite" then
    do(pDoWhat)
  end if
end

on mouseUp(me)
  if(me.spriteNum = -5) then
    pass
  end if
  if pHandler = "mouseUp" then
    do(pDoWhat)
  end if
end

on mouseDown(me)
  if pHandler = "mouseDown" then
    do(pDoWhat)
  end if
end

on mouseEnter(me)
  if pHandler = "mouseEnter" then
    do(pDoWhat)
  end if
end

on mouseLeave(me)
  if pHandler = "mouseLeave" then
    do(pDoWhat)
  end if
end

on mouseUpOutside(me)
  if pHandler = "mouseUpOutside" then
    do(pDoWhat)
  end if
end

on mouseWithin(me)
  if pHandler = "mouseWithin" then
    do(pDoWhat)
  end if
end

on rightMouseDown(me)
  if pHandler = "rightMouseDown" then
    do(pDoWhat)
  end if
end

on rightMouseUp(me)
  if pHandler = "rightMouseUp" then
    do(pDoWhat)
  end if
end

on endSprite(me)
  if pHandler = "endSprite" then
    do(pDoWhat)
  end if
end

on exitFrame(me)
  if pHandler = "exitFrame" then
    do(pDoWhat)
  end if
end

on getPropertyDescriptionList
  theList = [:]
  listy = [:]
  listy.addProp(#comment, "On which mouse event does the line of code
work?")
  listy.addProp(#format, #string)
  listy.addProp(#default, #void)
  listy.addProp(#range, ["mouseUp","mouseDown","mouseEnter",
"mouseLeave","mouseUpOutside",
"mouseWithin","rightMouseDown","rightMouseUp","beginSprite","endSprite",
"exitFrame"])
  theList.addProp(#pHandler, listy)
  listy = [:]
  listy.addProp(#comment, "What is the line of code?")
  listy.addProp(#format, #string)
  listy.addProp(#default, #void)
  theList.addProp(#pDoWhat, listy)
  return theList
end


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--

Multimedia Wrangler.
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