On 1/4/06 9:51 pm, "Michael Nadel" <[EMAIL PROTECTED]> wrote:

> Is there anyway to pause the "timer-behavior" that comes with Director?
> The command "pause" doesn't help, once you tell it to "continue" it
> jumps to a few seconds later (or however long you were paused for)...

Hi Michael,

If you mean the Countdown Timer behavior in the Text Library Palette, then
you could replace the on prepareFrame handler with this:


--on prepareFrame me
--  mDisplayTime me
--end prepareFrame

property pPaused 
property pPauseMillis

on prepareFrame me
  if not pPaused then
    mDisplayTime me
  end if
end prepareFrame

on Pause(me)
  pPauseMillis = the milliseconds - pStartMillis
  pPaused = TRUE
end Pause

on Continue(me)
  pStartMillis = the milliseconds - pPauseMillis
  pPaused = FALSE
end Continue


You can now send #Pause and #Continue events directly to the sprite that the
Countdown Timer is attached to.

Does this do what you want?

James

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