It's cheap, it's cheesy, but I would recommend setting the screen
resolution using Buddy API. The appearance -- and performance -- of the
game will be MUCH better than if you use the drawrect to scale the
stage. Lots of games work this way.
baSetDisplay or baSetDisplayEx are the BuddyAPI functions that allow
this kind of switching,
http://www.directorforum.de/showthread.php?t=1292 and other places have
info, and keep in mind that you'll want to restore the user's previous
screen resolution on quit.
cheers,
jamie
On Jun 13, 2006, at 12:00 PM, [EMAIL PROTECTED]
wrote:
Hi,
I am looking into resizing my stage to the width of the current
monitor resolution (with the height being scaled accordingly to keep
the aspect ration constant).
What I am finding is that Director does not do this very gracefully
(hey here's something Flash does sort of, ... better...) and some of
my castmembers on stage do look very pixelated (especially text
members).
Is there anything that can be done - apart from scaling the font size
up and down according to the resolution (which I have done before for
a project, but it's been years, and a pain back then...)
Thanks,
--
Nik C
------------------------------
[To remove yourself from this list, or to change to regular
(non-digest) mode, go to http://www.penworks.com/lingo-l.cgi To post
messages to the list, email [email protected] (Problems, email
[EMAIL PROTECTED]). Lingo-L is for learning and helping with
programming Lingo. Thanks!]
End of Lingo-l Digest, Vol 20, Issue 13
***************************************
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list, email
[email protected] (Problems, email [EMAIL PROTECTED]). Lingo-L is for
learning and helping with programming Lingo. Thanks!]