It's cheap, it's cheesy, but I would recommend setting the screen resolution using Buddy API. The appearance -- and performance -- of the game will be MUCH better than if you use the drawrect to scale the stage. Lots of games work this way.

baSetDisplay or baSetDisplayEx are the BuddyAPI functions that allow this kind of switching, http://www.directorforum.de/showthread.php?t=1292 and other places have info, and keep in mind that you'll want to restore the user's previous screen resolution on quit.

cheers,
jamie




On Jun 13, 2006, at 12:00 PM, [EMAIL PROTECTED] wrote:


Hi,

I am looking into resizing my stage to the width of the current
monitor resolution (with the height being scaled accordingly to keep
the aspect ration constant).

What I am finding is that Director does not do this very gracefully
(hey here's something Flash does sort of, ... better...) and some of
my castmembers on stage do look very pixelated (especially text
members).

Is there anything that can be done - apart from scaling the font size
up and down according to the resolution (which I have done before for
a project, but it's been years, and a pain back then...)

Thanks,

--
Nik C


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