try this
on mouseDown
repeat while the stilldown
startTimer
repeat while the timer < 60
end repeat
next --this is my handler that changes the castnum of sprite and
-- add an updatestage() command
updatestage()
increments a variable + 1
end repeat
end
On 16 Jan 2002 at 15:01, Rodrigo Peres wrote:
List,
I have a project, something like an slide show. When the user clicks the
mouse and hold down I want that it steps throw the images one by another
and
wait a second between them. How can I do this.
I've tried repeat while the stilldown , but it jumps directly to the last
image!
this is my the non working code :-(
on mouseDown
repeat while the stilldown
startTimer
repeat while the timer < 60
end repeat
next --this is my handler that changes the castnum of sprite and
increments a variable + 1
end repeat
end
Thank's in advance
Rodrigo
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