Hi all,
This should be easy, but we are having some serious problems pulling it
off.
We have a character in 3DS Max 3 who we have a bone animation on. But
when we export him, the animation doesn't show (and there is no error
either). We figure that the bone animation is stored in the bonesplayer list
on the Shockwave 3D side, but we can't find it -- even after we've added the
#bonesplayer modifier. How do we get our animation to play? Also, and I'm
guessing this gets answered by the same question, just exactly where do we
name the bone animations in 3DS Max?
Thanks in advance
Darl
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