Once a behaviour has been assigned to a sprite and the parameters set via the 
Parameters dialog pop-up window, can those initial parameter values be 
set to different values without having to reassign the behaviour to the sprite?

Also, how is one supposed to know the initial value of a given parameter if it is only 
present in memory? Sure you could check by typing "put 
<property>" in the behaviour's 'on beginSprite' handler, but that's just a plain 
nuisance. I guess the only alternative is to memorize them all.

Curiously,


Drekinn

"It's not a bug, it's a random feature."

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