Once a behaviour has been assigned to a sprite and the parameters set via the Parameters dialog pop-up window, can those initial parameter values be set to different values without having to reassign the behaviour to the sprite?
Also, how is one supposed to know the initial value of a given parameter if it is only present in memory? Sure you could check by typing "put <property>" in the behaviour's 'on beginSprite' handler, but that's just a plain nuisance. I guess the only alternative is to memorize them all. Curiously, Drekinn "It's not a bug, it's a random feature." ----------------------------------------- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
