Thanks to all for your input into this problem.  I received a response on
DIRECT-L that helped point me in the right direction.

I had recently done a little cleaning up of one of my casts -- deleted some
unused members and moved others around a little.

It appears that the getPropertyDescriptionList values of one of my Push
Button behaviors got corrupted in the process.  I had to go through the area
of the score where I thought the problem was occurring, sprite by sprite to
find the afflicted behavior, but sure enough it was there.  I just brought
up the dialog box for the behavior and reselected the parameters and all was
OK.

Hopefully this will help others who run into this problem in the future.

I must say, however, that in the other situations that I've seen this, I
don't recall that this was the fix to the problem.  But who knows?
Sometimes I think you end up trying 5 different things to solve a problem
and you can't be sure which one solved it.

on 2/4/02 5:58 PM, Leah Kramer at [EMAIL PROTECTED] wrote:

> I forgot to mention that this is D8 on Mac.
> 
> on 2/4/02 5:43 PM, Leah Kramer at [EMAIL PROTECTED] wrote:
> 
>> Hi all,
>> 
>> I'm wondering if anyone has conquered this Director quirk before.  We've
>> seen it a few times here and have had to pretty much scrap the movie and
>> start over when it happens.
>> 
>> The deal is, that out of the blue, you start getting an error that says:
>> 
>> "Incorrect behavior initializer. (Periods are not allowed in symbols) ..."
>> 
>> The error message goes on to display a line of code which if you look at the
>> script it comes from, has nothing to do with behavior initializers.  And
>> nowhere are we using symbol names with periods.
>> 
>> Once, we did have luck taking certain script cast members, copying out the
>> code into BBEDIT, removing gremlins and copying it back in but that's not
>> working for me now.
>> 
>> Errrgh.
>> 
>> There's mention of this error in the 1999 Direct-L digests but not really
>> any resolution to it.
>> 
>> Hope someone knows the answer to this!
>> 
>> Thanks,
>> Leah
>> 
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> 
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