If you make sure your highlite member is next after your "normal" castmember
then this is a generic script for all kinds of changing castmember things.
Have fun!!!
Just copy this script into a behaviour and attach that behaviour to your
sprite. Run Director and VOILA!!!
property mys
property myMember
on beginSprite me
-- defining which spriteNumber this is
mys = me.spriteNum
-- remember which castmember is assigned to this sprite
myMember = sprite(mys).memberNum
end
on mouseEnter me
-- changing the castmember of this sprite to
-- the next member in the castLib
sprite(mys).member = myMember + 1
end
on mouseLeave me
-- changing the castmember of this sprite back to
-- the previous member assigned to this sprite
sprite(mys).member = myMember
end
On 12-02-2002 14:12, "Douglas Seib" <[EMAIL PROTECTED]> wrote:
> Hello,
>
> I'm new to the list and very new to director and lingo as well. I'm trying
> to create a simple rollover which will replace one cast member with another.
> Foundation director is a little fuzzy on the subject and I can't seem to
> find anything in the library either. I'm sure this should be simple, but not
> sure where to start. any help will be greatly appreciated!
>
> TIA,
>
> Doug
>
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>
Nikaj Wiggers
araneum Interactive Productions
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