Hi again,

I fixed a couple of errors in my code that were causing the duplicated
vertices to offset to different values. Now that they offset identically,
the cracks have disappeared. Still, my own errors did point out the fact
that the sphere primative contains mroe vertices than it should. I should
make mistakes more often. :)

Even though everything is working as it should, I suppose I had better
construct my own sphere mesh to eliminate the underlying instability in my
worlds.

Kevan Dettelbach
Lunny Communications

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