Hi again, I fixed a couple of errors in my code that were causing the duplicated vertices to offset to different values. Now that they offset identically, the cracks have disappeared. Still, my own errors did point out the fact that the sphere primative contains mroe vertices than it should. I should make mistakes more often. :)
Even though everything is working as it should, I suppose I had better construct my own sphere mesh to eliminate the underlying instability in my worlds. Kevan Dettelbach Lunny Communications [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
