I basically have between 15 - 30 objects on the screen.
Each can collide with the others.
I basically need to know when a model collides with another...and I want to 
write my own behavior for the model's response.
I think I just need the collision information: point of contact, collision 
normal...I'm keeping track of the model's velocity myself.
If I roll-my-own...of course I won't get the point of contact and the 
collision normal information....or is there?
Which method should I use? Which would be least CPU intensive?

I don't have that much time to try out all different methods...


James Tu
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