I basically have between 15 - 30 objects on the screen. Each can collide with the others. I basically need to know when a model collides with another...and I want to write my own behavior for the model's response. I think I just need the collision information: point of contact, collision normal...I'm keeping track of the model's velocity myself. If I roll-my-own...of course I won't get the point of contact and the collision normal information....or is there? Which method should I use? Which would be least CPU intensive?
I don't have that much time to try out all different methods... James Tu [EMAIL PROTECTED] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
