Any advances on this ?
On beginsprite me porigin = point(sprite(spritenum).left,sprite(spritenum).top) end On mousedown me finpoint = the clickloc - porigin modelhit = sprite(spritenum).camera.modelunderloc(finpoint) scene.camera[4].translate(finpoint[1],finpoint[2],0,#world) put finpoint -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Kevin Mccarthy Sent: 11 March 2002 00:28 To: [EMAIL PROTECTED] Subject: <lingo-l> just a quickie ? I have my second camera working now ( top view), displayed on my main view, but wish to move it on the h or v to wherever the mouse is clicked, I have the parameters, but am not sure of how to get the camera moving to them, can anyone help ? Code so far : Property spritenum, porigin On beginsprite me porigin = point(sprite(spritenum).left,sprite(spritenum).top) end On mousedown me finpoint = the clickloc - porigin modelhit = sprite(spritenum).camera.modelunderloc(finpoint) T = transform() scene.camera[4].T.(finpoint) put finpoint [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
