Hi list,

I need your opinion on the matter of moving objects through the 3D world:

I am faced with having to move objects along a certain path which is calculated in its 
deviations from a guide path (just a series of vertices really) at runtime. These 
deviations are the distance to the guide (offset) and the speed along the path 
(including ease in/ -out from one speed into the next).

I am now thinking that it might be better to create a set of motions in e.g. 3D studio 
Max and calculate the deviations and stick them into a motion list rather than moving 
the object along a set of vertices which I currently calculate from the guide path.

Any ideas of how this might be done 'normally' - this is my first 3D Lingo project!

Many thanks,
Nik
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