Hi Leah,
> Thanks for the help...it's just what I needed..
in fact I've just reused it in a projet yesterday, and I've found a little
bug while trying to draw horizontal or vertical lines (in tohses cases width
or height are equal to 0).
So i've added another shape member (a rect, no longer a line) named
'line_full', and modified the drawing scritp to have now:
on DrawLineShape (ptStart, ptEnd, lineSprite)
-- slope handling
deltaH = ptEnd[1] - ptStart[1]
deltaV = ptEnd[2] - ptStart[2]
if not deltaH then
mySize = lineSprite.lineSize
theMember = member("line_full")
ptStart = ptStart+point(mySize,mySize)
else if not deltaV then
mySize = lineSprite.lineSize
theMember = member("line_full")
ptStart = ptStart+point(mySize,mySize)
else
if (deltaH*deltaV > 0) then
theMember = member("line down")
else
theMember = member("line up")
end if
end if
lineSprite.member = theMember
lineSprite.rect = rect(ptStart, ptEnd)
end -- DrawLineShape handler
So to draw a line the code might be:
puppetSprite currentChannel, TRUE
lineSprite = sprite(currentChannel)
lineSprite.member = member("line up")
lineSprite.loc = pStartLoc
lineSprite.lineSize = 1
lineSprite.foreColor = 255
then calling
DrawLineShape (pStartLoc, ptEnd, lineSprite)
hth,
.s�b
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