> I don't think that updateStage is causing you to lose the control. It's > because of the repeat loop. While the repeat loop is running director only > executes whats in the repeat loop. I would recommend using a sprite > behavior. Use "on enterFrame" to execute your animation.
I'd go the timeout object route. Time events are more reliable than frame events, because you'll get a wide fluctuation of frame rates across various machines. 2 cents, Kurt [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
