> I don't think that updateStage is causing you to lose the control. It's
> because of the repeat loop. While the repeat loop is running director only
> executes whats in the repeat loop. I would recommend using a sprite
> behavior. Use "on enterFrame" to execute your animation.

I'd go the timeout object route. Time events are more reliable than frame
events, because you'll get a wide fluctuation of frame rates across various
machines.

2 cents,
Kurt

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